![]() Champions does work with basically everything though, much like UniversalGibs, so its one I nearly always have on (I usually play with Argent, the non-obtrusive Doom 2016 weapons pack). Especially if you leave the Black/White variants on these are often way more challenging than standard Doom Bosses (A White Imp that appeared for me when I first played had 40K Health, ran around like a turbo-Pinky, and fired triple spreadshot fireballs similar to a Mancubus, but faster firing! Though it did drop a BFG and a Megasphere on death, so whatever.)ĭespite LegenDoom claiming to work with other monster packs, it usually doesn't, by the way. So its great for mixing up random encounters.Ĭolourful Hell is similar, but alot more intrusive, and the majority of monsters are upgraded, rather than just one every so often, so that one is best when you're running the more OP weapon mods (Trailblazer, Russian Overkill, Guncaster) or want a bigger challenge. Personally I recommend using Shades of Doom (with 'Chaos Mode' enabled in its menu) in combination with Champions (with its spawn rate set to somewhere between 5-15%) for a good general balanced experience.Ĭhampions isn't really boss monsters, it adds stuff that's more like Diablo's blue mobs (where one of the enemies in a group has a strange and unique ability, like its 100% faster, explodes on death, fires extra projectiles in pain states, and so on). Wanderer has already pointed out most of the options I'm aware of the only other one is: The Brutal Doom No Weapons, Monsters ONLY pack. Insanely, punishingly hard on top difficulties.Īlso, as a rule of thumb, if you're looking for gameplay mods, then ZDoom forums is a much better place for it, that actually has a board dedicated specifically for them. Works with other monster mods.ĭoomRL Arsenal - download the standalone Monster Pack. ![]() Bringing them down to half will cause them to fully heal and transform into a more powerful form. LegenDoom - you gonna need LegenDoomLite. Random enemies on the map are chosen to be Legendary enemies, with increased health. Doesn't change enemies behaviour or ballance per se, rather a purely visual, cosmetic mod.Ĭhampions - adds boss type monsters with some interesting abilities. Shades Of Doom - monster randomisation based upon specific themes. Has boss type enemies that you can turn on or off in the menu. As the game progresses, stronger, and sometimes faster, Enemies will spawn. They have a set amount of health that towers and units can reduce until it reaches zero, whereby the Enemy is killed. Adds colour coded variants, where your basic Doom goons are the weakest type and coloured enemies are progressively tougher. Enemies Enemies are the entities that you will be fighting in the game. Colourful Hell - monster randomisation mod.
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